Saturday, September 27, 2008

Ulei vs apa potabila

Stiti unde se arunca uleiul din tigaie dupa o friptura facuta acasa ? Chiar daca nu facem foarte des friptura, cand o facem, aruncam uleiul folosit in chiuveta, nu-i asa? Aceasta e una dintre cele mai mari greseli pe care le putem face. De ce o facem? Pur si simplu pentru ca nu e nimeni care sa ne explice cum se face corect.

Cel mai bun lucru pe care il putem face este sa asteptam sa se raceasca si sa il punem in sticle de plastic, sau de sticla, sa punem dopuri la sticle si sa le aruncam la gunoi. UN LITRU DE ULEI FACE APROXIMATIV UN MILION DE LITRI DE APA NON POTABILA, CANTITATE SUFICIENTA PENTRU O PERSOANA PENTRU 14 ANI. Daca tu alegi sa trimiti acest email prietenilor tai, mediul iti va fi recunoscator

Friday, September 26, 2008

Will Wright's intentions

I found some very interesting comments regarding the features of the games created by Will Wright, such as The Sims, The Sims Online, SimCity and Spore. I personally am a fan of Wright's games, in particular, and a fan of online games and virtual worlds, in general.

"Well, call me an idealist or whatever, but I've already told the people in my office not to expect to see me the week that Spore launches.

Meanwhile, here are a couple of thoughts.

1. Looking at WW's games in the light of the (original) Bartle typology, they seem to be getting more and more oriented toward Explorers. And the Popular Science interview makes that goal explicit -- he's trying to create games that reward exploratory play.

Which I love personally, but that's a radical departure from the trend in conventional MMOGs today, each iteration of which seems more determined to provide Achiever-oriented gameplay and rewards. Spore is not quite a MMOG, but the online component is certainly one of its selling points.

So will Spore succeed brilliantly as a kind of online game by satisfying a desire for worldy, non-Achiever gameplay that's going unfulfilled by current (and imminent) MMOGs?

Or will it fail as an online game because it foolishly doesn't supply the very Achiever-focused features that we're told today's online gamers expect?

2. I thought the Q&A in the PopSci interview on whether WW's games were "educational" was especially interesting. From my point of view, the goal behind The Sims was to educate individuals that chasing after material goods was stupid. (Which would explain why the typical Achiever online gamer had approximately zero interest in playing The Sims Online.)

The Sims was computer-game-as-social-commentary. The anti-consumerism message didn't annoy the masses because the gameplay (including design, appearance, and sound) was so strong, but there was certainly an "educational" message there.

So what about Spore? Is Spore also a game wrapped around a sociopolitical theory -- in its case, the belief that too many people care only about themselves and need to be educated into caring about their species?

I'm not suggesting that's a bad message to send. I'm just curious to learn what folks here think about that possibility, both specific to Spore as well as generally.

--Bart"

(the original message here)

Friday, September 5, 2008

On Vacation?

For quite a while I have been in quite a difficulty to describe my status. Why? Because, on one hand, my dad is always telling me "You are on a neverlasting vacation!". And I never argue with him, because I feel he is somehow right. On the other hand, my day is always so full, regardless whether it's Monday or Saturday or summer or winter! There is no difference in my head between weekdays and weekends, no difference between school time and summer vacation. Really. Months, days, seasons, they really make no difference to me. The only thing that matters is the year we're in, because I usually plan things this way ("Next year in September I'm gonna go to the UK").

Fortunately, today, while drinking juice, the solution to the paradox came to my mind:
I do feel on a permanent vacation! And this is because I do only things that I like, and things that I planned to do on my own. Yes, it's a big deal and I know many people would wish to have that luxury. Actually, I'm not sure it's a type of luxury you get born with (or not), but rather the one you create, by refusing to do all things that you are not passionate about. Just like Sartre suggested, I feel I do have the liberty to exit, to choose not to do a thing.

We live our daily lives doing things because "we must". But if you really analyse the things you must do, and their source, you arrive to two conclusions: it was either a duty derived from something you chose to do or to achieve (ex. you must meet X today because you promised you would); or it was a duty imposed by someone whom you consider important and you project their expectations upon you - like your parents, your boss, your professors. You must pass an exam because your parents expect you to get a college degree. You must be on time at work because your boss expects you to do so. You must step outside your own shoes, think out of the box: are those expectation REALLY that important? Aren't there other ways of fulfilling them, with less effort or frustration? Once you start giving them relative importance, you find a way to not see them as a "must" anymore, but rather one of the multiple ways you could achieve an expected result.

In the past I analyzed this kinds of duties and their source. Today, every time I say (to myself or out loud) that I must do something, I know that it is so because at one point I wanted to get to this point, or I let it happen. Maybe there are short-term frustrations, but it really makes me feel that everything I do I do it because I wanted to.

What a wonderful feeling!

Exercise: try to describe one expectation that you now identify as external, imposed on you by others, but you actually deem it very important (you internalised it)!

Monday, September 1, 2008

PEEP is getting larger

PEEP team is looking for volunteers!

It's been a year since we started the program: several students, a lot of enthusiasm and some precious advice from the wiser ones. The program grew (maybe more than our website shows now) but, most important, we grew along with it. We have learned so many things and got older and wiser.

We now want to enlarge our team and pass on the know-how and wonderful resources we have gathered until now to the younger ones!
Join us and grow!

Write me an e-mail at diana.constantinescu@cros.ro if you're interested in joining our team and making a difference in the Romanian educational system.